LPL HSL Dota 2 2020 Ruleset
This document outlines the rules and regulations related to the LPL HSL Dota 2
2020. Failing to adhere to these rules and regulations may result in disqualification
and/or other penalization as determined by Let’sPlayLive management. Please note
that Let’sPlayLive management has the authority to make final decisions that are not
specifically outlined in these rules and regulations to preserve fair play and sportsmanship
at its sole discretion.
The event is also sanctioned by the New Zealand Esports Federation. All players will be
required to conform to the rules and regulations of the NZESF. Failure to do so may result
in disqualification from the event and/or sanctions imposed by the NZESF.
Version 3, 14 January 2020
LPL HSL Dota 2 Season 2 Information
1. Introduction and Purpose
These Official Rules (“Rules” or “Ruleset”) of the Dota 2 High School League
(“Dota HSL”) apply to each of the teams that have qualified to play in the Dota HSL,
as well as any advisors, team captains, team coaches, roster players
(collectively “Team Members”), and other employees. These rules also govern the
actions of all Dota HSL officials (“Officials”) and referees (“Referees”). All those
involved in the Dota HSL are known as Dota HSL Participants (“Participants”).
These rules are designed to ensure the integrity of the competition facilitated by
Dota HSL for the competitive play of Dota 2.
In addition to the rules outlined in this ruleset, the Dota HSL is operated in
accordance with the New Zealand and Australian Esports Federations.
2. Team Eligibility
2.1. Roster Requirements
For a team to be deemed and then remain eligible to compete in the Dota HSL,
they are required to meet and uphold all of the following conditions:
2.1.1. Team Roster
Each team is required to submit and maintain, during the course of each Dota 2
HSL split (“Split”):
-One (1) team captain (“Captain”)
-Five (5) starting team members (“Starters”), including the team captain
-Between zero (0) and three (3) substitutes (“Substitutes”)
-The combination of a team’s starters and substitutes, including the captain,
will be referred to as a team’s “Roster”. Any player on a team’s roster may be
referred to as a “Rostered Player”.
All rostered players on a team must be eligible to participate in the Dota HSL
in accordance with the conditions laid out in section three (3) of this ruleset.
2.1.2. Team Staff
Each team must, as part of their team application to the Dota HSL, submit one
(1) team advisor (“Advisor”) along with their roster. This role must be filled by a
teacher of the competing school, who must be employed by the registering school
at the point of HSL registration. If the Advisor changes at any point of the HSL,
an LPL official must be notified immediately and a replacement Advisor must be found.
All teams must register their full team on the HSL website. This will be the official
roster for the team and will need to be kept updated if the team changes.
All changes must be approved by LPL officials before they will be entered into
the Dota HSL.
3. Player Eligibility
3.1. Player Behaviour
All Dota HSL participants must follow the Code of Conduct as described in
Section nine (9) of this ruleset.
3.2. Player Age
Any Player that is a registered student in a High School based in New Zealand
or Australia is eligible to enter the Dota HSL.
3.3. Player Names
Player names must be approved by LPL officials in advance of use in play.
Players must use the in-game name they have registered with on the LPL
Website if possible. Name changes are strictly disallowed, unless during the
off-season, and must again be approved by LPL officials prior to use in a Dota
3.4. Region & Player Residency
The Dota HSL organised by LPL is for the Australian and New Zealand region.
Only players who are residents in one of these two counties are permitted to
compete in the Dota HSL
LPL officials reserves the right to make final and binding decisions regarding
player eligibility and entry to the Dota HSL.
4. League Structure
The Dota HSL is operated by LPL officials (“LPL officials”, “League Ops”).
4.1. Definition of Terms
An instance of competition in a Dota 2 match that is played until a winner
is determined by completion of the final objective (destruction of an ancient),
Team surrender, Team forfeit, or an Awarded Game Win.
A set of games that is played until one team wins the series.
A scheduled season that will occur over an approximately three-month period of
time. Each Split will consist of two separate phases, (a) League Stage and (b) Playoffs.
The Playoffs phase will always occur after the completion of the League Stage.
4.2. Phase Details
4.2.1. League Play
This phase consists of each team a single round robin playing a scheduled match
per week for seven (7) weeks.
-A win earns three (3) points
-A loss earns zero (0) points
-A forfeit earns zero (0) points
This phase consists of a single elimination tournament among the top four (4)
teams from the League Play split in a Best of Three series.
In the event that more than one team has an equal amount of wins and a tiebreaker
is needed to decide which teams move from the League Play to the Playoffs, the
decision will be made via Head to Head. In the event where Head to Head does not
break the tie, admins may break the tie via time rating (as seen in TI ruleset).
Head to head
- If a team has already defeated another in the League Play split via
match win or forfeit they win the tiebreaker by default.
- (Time of longest lose) minus (Time of fastest win). The team/s with
the highest result/s go to the next round. So, your task is to win as quick as you can
and to fight as long as you can before you lose.
Prizes are specified on the respective split's event page.
An LPL official will follow up with winning teams within five (5) business days of
the Dota HSL concluding.
5. Match process
5.1. Schedule Changes
At its sole discretion, an LPL official may alter the order of the matches on a
specific day and/or change the date of a Dota HSL match to a different date.
In the event of a change in schedule, LPL officials will notify all affected teams
at the earliest convenience. The Dota HSL schedule will be generated at a date
specified by LPL officials.
5.2. Game Arrival
All players for a team’s Starting Roster who are competing in a Dota HSL match
that is featured in a Broadcast must be ready to play twenty (20) minutes prior
to their scheduled match time. Once game lobby has been created by an LPL official,
the name and password of the lobby will be shared to the participating Players.
Players will then need to be required to join the game lobby promptly.
If Dota HSL match NOT featured on broadcast, they are to notify an admin
for their lobby to be hosted and created. They must follow all instructions given to
by LPL officials.
5.3. Game Version
All Dota HSL Matches will be played on the current game patch available on the live
server. It is the responsibility of players to ensure their game is updated prior to a
Match. Restricting the use of in-game elements will be at the discretion LPL officials.
Heroes that have not been available on the live server for more than fourteen (14) days
will not be available for selection in-game. Heroes that have experienced reworks will
be subject to LPL official’s discretion.
5.5. Player responsibilities
A team is only ready if all five (5) players are ready to begin the match. If teams are
not ready to play twenty (20) minutes prior to their scheduled match time then the
team will be considered late.
5.5.2. Lateness penalties
Teams that are not ready to play twenty (20) minutes prior to their scheduled match time
are subject to penalties for lateness.
For every three (3) minutes a team is late, they will receive a reserve time penalty.
Intentionally delaying the lobby or game start will still subject the team to the rules
set forth in this section. LPL officials may apply additional penalties at their discretion.
5.5.3. Pause Allowance
Teams may pause the game for a maximum of ten (10) minutes over the course
of a single game. Players will be forced to resume the match after the completion
of their allocated pause time and pausing beyond allowance time will be considered
unfair play and penalties will be applied at the discretion of LPL officials.
5.5.4. 4v5 Play
Teams are required to field a full team of five (5) Starters (See Section 2.1.1.) to
start a match. If a player unintentionally disconnects during the match, and the
team has no remaining pause allowance, a team may continue to play after this
pause duration is up to complete the game.
Under no circumstances will any spectators be allowed in the game lobby, only LPL
officials. However, anyone can spectate a game once it has passed the draft phase.
Any attempts at using this gain an unfair advantage will be met with penalties
outlined in the LPL Anti-Cheat.
Players are not allowed to stream their games on any streaming websites.
5.5.7. Broadcast Matches
Some Dota HSL splits involve a live broadcast by LPL. Selected Matches will be
broadcast to https://www.twitch.tv/highschoolleague
on days specified in the
respective split's event page. LPL officials will notify teams of broadcast matches
prior to the broadcast day.
6. Game rules
6.1. Definition of Terms
6.1.1. Unintentional Disconnection
A player loses connection to the game. This is caused by problems with the PC,
game client, network or platform.
6.1.2. Intentional Disconnection
The player’s connection to the game closes due to the player’s own actions (such
as quitting the game). Any player’s actions which lead to the game disconnecting
will be treated as intentional, regardless of the player’s intent.
6.1.3. Server Crash/Game Crash
All players lose connection to the game due to a problem with venue internet or
6.2. Game Configuration
6.2.1 Game Settings
Server Location: Australia
Game Title: LPL HSL “Team A” vs “Team B”
Password: As shared by LPL officials and admins
Game Mode: Captains Mode
Lobby Visibility: Public
Selection Priority: Automatic (Coin Toss)
Penalty – Radiant: No Penalty
Penalty – Dire: No Penalty
League: (Pending Ticket Approval)
Dota TV Delay: 5 Minutes (2 Minutes if ticket is not yet approved)
Series Type: No Series (League Play) or Best of Three (3) (Playoffs)
6.3. Game Setup
Teams that are not involved with Broadcasts each week must have their lobbies
created with the settings above by an LPL Admin.
6.3.1. Side/Pick Selection
In a single game, the side/pick selection process will be completed via
Automatic (Coin Toss). The winner of the Coin Toss will choose either the pick
selection or side selection and the loser of the Coin Toss will choose whichever
option remaining. In the event of a series, a Coin Toss will determine Game One
(1) pick/side selection and for Game Two (2) the loser of the Coin Toss in Game
One (1) will choose either the pick selection or side selection and the winner of
the Coin Toss in Game One (1) will choose whichever remaining. Game Three (3)
side/pick selection is done via another Automatic (Coin Toss).
6.3.2. Pick & Bans Disconnect
In the event a player disconnects during the Drafting stage, the lobby is to be
recreated with the same picks and bans at the point of player disconnect.
6.3.3. Team Logos and Player Icons for Broadcast
All teams featured in the Broadcast must have set their team banners as their team
logos. Only exception to this is If the team is unable to be set their teams via the
Client due to low Player level. All Players in the Broadcast, without exception, must
have their school logos as their Player icons.
6.6. Post-Game Process
6.6.1. Technical Notes
Following the completion of a game, LPL officials will communicate any technical
issues that arose during game play. Players will also have this time to identify and
solve any technical difficulties with LPL officials.
6.6.2. Break Period
In Best of Three (3) matches, teams will be allowed a break period between each
game communicated by LPL officials, in which they are free to communicate with
other team staff, such as their Advisor and any registered coaches. This break
period is not separate from when LPL officials will deliver technical notes (See
6.7. Post-Match Process
LPL officials will communicate and confirm the results of a Match with both
teams. Players are also responsible for delivering match results.
6.7.2. Post-Match Obligations
LPL officials will inform players of any and all post-match obligations including,
but not limited to interviews or further discussion of match matters.
6.7.3. Forfeit Scoring
Matches won by forfeit will be reported by the minimum score it would take for
one team to make the match. No other statistics will be recorded or published
for forfeited matches.
7. Code of Conduct and Anti-Cheat
All High School League participants are subject to the LPL Anti-Cheat:
8. Ruleset Administration
8.1. Finality of Decisions
All decisions regarding these rules and their interpretation, including penalties
for misconduct, scheduling, and player eligibility lie at the sole discretion of the
Dota HSL. The result of any appeals process will be final and shall not give rise to
any claim for monetary damages or any other legal remedy.
8.2. Rule Changes
These rules may be amended, modified or supplemented by the Dota HSL, from
time to time, to ensure fair play and the integrity of Dota HSL competition.
8.3. Administrative discretion
LPL officials at all times may act with the necessary authority to preserve the best
interests of the Dota HSL. This power is not constrained by the lack or presence
of any specific language in this document. LPL officials may use any form of punitive
action at their disposal against any entity whose conduct is not within the confines
of the best interests of the Dota HSL.
8.4. Headings in this Ruleset
The headings in this ruleset are for convenience only, confirm no rights or obligations
in either party, and do not alter any terms of these rules.
8.5. Application of ruleset
This ruleset applies to all Participants in the Dota HSL, including, but not limited to,
Players, Captains, Coaches, Team Owners, Dota HSL Admins, Volunteers and Casting
crew. Participation in any Dota HSL activity constitutes agreement to this ruleset and
a commitment to uphold its principles.